----------------------------------
----  The Griffon Legend    ------
----   Port By: Neobomb   --------
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----   www.EmuXtras.net   --------
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------------- 1.0 ----------------
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This is my initial Xbox port of The Griffon Legend. 

From original readme:

                            The Griffon Legend 
                            ==================

              Originally written by Syn9 in FreeBASIC with SDL
              http://syn9.thehideoutgames.com/index_backup.php

            Ported to plain C for GCW-Zero handheld by Dmitry Smagin
                http://github.com/dmitrysmagin/griffon_legend

                 Programming/Graphics: Daniel "Syn9" Kennedy
                     Music/Sound effects: David Turner

                   Beta testing and gameplay design help:
                    Deleter, Cha0s, Aether Fox, and Kiz

Introduction
============

The Griffon Legend is an action RPG with screen-to-screen map. It features
original storyline and design made in 16-bit style RPG's of SNES/GENESIS era.

During gameplay you can see up to 3 bars below your character. The top is
health, the next is attack strength (let it charge to hit harder) and then
spell strength (same as attack). When you learn new spells you will see their
icons in the bottom right corner with a meter below them to show them charging.
When the meter turns orange they are ready for use.

Some history
============

Originally The Griffon Legend was written in FreeBASIC (http://freebasic.net/)
using SDL for graphics and FMOD for sound/music. That restricted the game to
be released for Windows only. Now The Griffon Legend is rewritten in plain C
using SDL and SDL_mixer for better portability, the source code is licensed
under GPL2 license (see COPYING). All non source code assets are licensed under
Creative Commons and are copyright of their respective authors.


Xbox controls
=============

DPAD/LStick  - Move character
B            - attack / select
Y            - open/close item menu
BACK         - main menu / back
START        - Save/Load Screen
RStick Click - Screen Resizer


------
THANKS
------

Lantus for porting SDL, Hyper_Eye for updating it, Syn9 for making the game and Dmitry Smagin for the C port. 

Thanks to all the staff at EmuXtras.Net for sticking around and keeping the site 

active, as well as the ever growing user-base we have there. 


